Audio Reverb that sounds like a place
A voice recorded close to the microphone sounds dead. A little space makes it feel like a room instead of a closet. Choose the space, set the tail, decide how wet the result should be — the file never leaves your device.
The Audio Reverb Effect places a dry recording in a room, a studio, a hall or a plate. You choose the decay, the pre-delay and the wet mix, and the reverb is built from delays inside your browser rather than from a sample library.
Reverb is a room, drawn as decay
Sound leaves the source, bounces off walls, floor and ceiling, and arrives at the ear again and again. A reverb effect recreates that pattern. The rings are reflections; the curve is how quickly they fade.
A hall keeps reflecting for two seconds or more. A small room is gone before the next syllable.
Three decisions, one atmosphere
The space
A room adds glue, a hall adds a tail, a plate adds brightness. Pick the place before you touch the numbers.
The decay
How long the reflections stay audible. Under a second is a room; over two seconds is a hall.
The mix
How much of the wet signal you hear. Above 40 percent the words start to blur.
Add reverb in three steps
Drop the recording
Voice, music, a video sound track. Anything the browser can decode.
Choose the space
Start with the hall at 25 percent. Short clips usually need a smaller room.
Export and listen
Check on headphones and on a phone speaker; reverb behaves differently on both.
Four spaces, four jobs
Small roomexpand_more
Short reflections, almost no tail. The voice stays close and intimate; it removes the "recorded under a blanket" feeling without announcing an effect. Good for narration, tutorials and audiobooks.
Studioexpand_more
A controlled, slightly larger space. Enough tail to glue a multi-track recording, not enough to hear as an effect. The default for music that was recorded in a dry room.
Concert hallexpand_more
A long, dark tail. It adds distance, which is flattering on a solo instrument and dangerous on speech: words begin to arrive after the previous word has already bounced back. Keep the mix low if the content has to stay intelligible.
Bright plateexpand_more
Dense and bright rather than deep. It thickens a vocal or a snare without pushing it backwards. Watch the "s" sounds — a plate makes sibilance more obvious, so cut around 8 kHz in the equalizer if needed.
Decay times in plain numbers
RT60 is the time it takes for the reflections to fall by 60 dB. You do not need to measure it; you need to recognise it.
| Space | RT60 | Sounds like |
|---|---|---|
| Small room | 0.3–0.6 s | Close, dry, no tail |
| Studio | 0.6–1.0 s | Controlled, musical |
| Club | 1.0–1.5 s | Energetic, slightly blurred |
| Concert hall | 1.8–3.0 s | Wide, distant, cinematic |
| Cathedral | 3.0–6.0 s | Huge, unusable on speech |
Reverb questions, answered
Does the audio leave my computer?expand_more
What does pre-delay do?expand_more
Why does the result sound quieter?expand_more
Can I remove reverb instead?expand_more
Reverb Is a Room, Not a Knob
Reverb is the sound of a space answering back. Clap in a stairwell and you hear dozens of returns of the same clap, each quieter and slightly different. A reverb effect builds that pattern artificially so a recording made in a small dry room can pretend to be somewhere else.
The tail tells you where you are
The length of the tail is the strongest cue. A short tail means a small room: the reflections die before the next syllable. A long tail means a large hall: the sound keeps returning while new words arrive. That is why reverb on speech is risky. The effect does not know which part is the message.
Three controls, in order
Space decides the character. Rooms are tight and neutral, halls are wide and dark, plates are dense and bright. Decay sets how long the tail survives. Mix decides how much of the wet copy you hear against the dry original.
A useful starting point for narration is a small room or a studio at 15–20 percent. For a sung vocal, a plate or a hall at 20–30 percent. For an instrument that should sit far away in a mix, more — but then it is no longer the focus and does not need to be understood word for word.
Pre-delay keeps the voice in front
Pre-delay is the gap between the dry sound and the first reflection. Without it the reverb seems to start inside the mouth, which sounds unnatural. With 15–30 ms the voice stays forward and the room sits behind it. Longer pre-delays create the impression of a bigger space than the decay alone suggests.
Common mistakes
- Adding reverb to an already wet recording. Two tails overlap and the source disappears into a wash. Fix the recording or accept it dry.
- Using reverb to hide noise. It makes hiss more audible, because the wet copy is mostly noise. Use the noise remover first.
- Judging on headphones only. A phone speaker in a real room already adds its own space. Check both.
- Confusing reverb with delay. A delay repeats the whole sound; reverb smears it. They solve different problems.
Reverb and loudness
Spreading a sound over time lowers its peak, so a wet file usually measures quieter than the dry one. That is normal. If the result has to match a catalogue or a podcast host, normalize it afterwards so the platform does not turn it up for you. The normalizer handles that in one pass.
Finally: a little goes a long way. If you can name the effect while listening to the content, it is probably too much.
Try another audio tool
fact_checkQuick facts
- Decay is measured as RT60, the time the tail takes to fall by 60 dB, so a 1.8 s RT60 means the tail is 60 dB quieter after 1.8 seconds.
- A pre-delay of 20 to 30 milliseconds keeps a voice intelligible while still suggesting a space, which is why it is the first control to try.
- A reverb is a dense stack of short delays; a chorus is a delay of a few milliseconds whose length is modulated by an oscillator.menu_bookW3C
- An equaliser changes level per frequency band, and a cut of 3 dB halves the power in that band.menu_bookW3C
- An OfflineAudioContext renders a whole file as fast as the processor allows instead of in real time, which is how a three-minute track is processed in seconds.menu_bookW3C
helpQuestions people ask
How do I add reverb to a voice recording?expand_more
What is reverb decay time?expand_more
Why does reverb make speech harder to understand?expand_more
hubWhat this page is about
- Audio effectsopen_in_new
Processing that changes a signal after it is recorded: gain, filtering, delay, reverb and modulation, all built from a few basic operations.
- Web Audio APIopen_in_new
The W3C API that builds an audio graph in the browser and can render it faster than real time with an OfflineAudioContext.
library_booksOfficial sources cited on this page
Continue with the same file
Each of these opens what the tool above produces. Use “Use in another tool” under the result to carry the file over — it moves from tab to tab inside your browser, never to a server.
Switched-off tools are not listed here: only what works right now.